Zombi | |
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Developer(s) | Amstrad: Yannick Cadin, S L Coemelck, Patrick Daher, Philippe Marchiset Spectrum: G.M. Phillips, Colin Jones, S. Chance |
Publisher(s) | Ubisoft |
Platform(s) | ZX Spectrum, Amstrad CPC, Commodore 64, Amiga, IBM PC |
Release date(s) | Amstrad CPC: 1986 Other versions: 1990 |
Genre(s) | Arcade adventure |
Mode(s) | Single-player |
Media/distribution | Cassette tape, Floppy disk |
Zombi is an icon-driven arcade adventure computer game. It was Ubisoft's first publication, released when the company was established in 1986.[1]
Contents |
A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character's health was depleted, he turned into a zombie, which then roamed the room they died in. Zombies can also be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.
The original Amstrad CPC version was programmed by Yannick Cadin, S L Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.[2]
It was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Colin Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux[3]), Amiga (Alexander Yarmitsky[4]), Atari ST and DOS.
Sinclair User awarded the game 87%[5] and Your Sinclair 77%,[6] both reviewers impressed with the immersive atmosphere.
CU Amiga awarded the game 85%, whilst German magazine Amiga Joker scored the game at 69%.[7]